Jutsu

Jutsu in Age of Gezo are the techniques performed by shinobi to aid them in battle, and utilize chakra as a fuel source. There is a countless number of jutsu that is capable of being learned by a shinobi, as some are merely variations of another, and new techniques are created everyday by those skilled enough. Each jutsu is capable of performing an act that can defy the laws of physics, perform miracles, or even completely annihilate its recipient mentally or physically. Because the number of jutsu created is so vast, along with many sharing similarities with others, shinobi have categorized each one based on its preparation and execution. In Age of Gezo, jutsu can be grouped into several categories, with each one being shown below, as well as in game.

For the most part, jutsu require hand signs in order to perform them, though there are techniques that do not have that restriction, and it is also possible for one to become a master of certain techniques that they can also bypass the need for weaving signs. Jutsu can be acquired in two ways in game: learning from others, and by spending RPP to buy new ones.

Ninjutsu
Ninjutsu is the most common form of jutsu, as well as the most wide-spread, as it encompasses more than half of the total amount of jutsu in the shinobi world. Ninjutsu itself is typically broken down into two categories to help further organize this massive list: Elemental Ninjutsu, and Non-Elemental Ninjutsu.

Elemental Ninjutsu
Elemental Ninjutsu is generally described as Ninjutsu that utilizes and manipulates one of the five elements. These sorts of jutsu can range from long range projectiles, such as fireballs, to short range enhancements, such as applying wind to a sword. It's also worth nothing that Ninjutsu involving Kekkei Genkai such as Ice or Wood are also categorized as Elemental Ninjutsu, despite such chakra releases not necessarily being defined as "elements."

Non-Elemental Ninjutsu
Non-Elemental Ninjutsu is generally described as Ninjutsu that does not utilize or manipulate one of the five elements. This umbrella is much larger than that of Elemental Ninjutsu, as these techniques are not limited to one or more chakra natures being required in order to be performed. Like Elemental Ninjutsu, however, Non-Elemental Ninjutsu is extremely versatile and comes in many different shapes, sizes, and forms, providing a wide variety of uses. Some common types of Non-Elemental Ninjutsu are Shunshin, Shadow Clones, and Transformation. There are also several groups of Ninjutsu that do not possess an element, but can be classified as their own type of jutsu, some examples being Medical Jutsu and Fuuinjutsu.

Taijutsu
Taijutsu is a unique form of jutsu in the sense that it generally doesn't require chakra or hand signs in order to perform. In fact, it's more or less the ability to fight in close combat using one's own body as a weapon rather than fireballs or clones. In Age of Gezo, there are numerous fighting techniques that can be learned to gain the upper hand against an opponent, along with many different Taijutsu styles such as Kung Fu, Boxing, Kick Boxing, and Baguazhang to list a few. Of course, one can also embark on a path to learn and master the Eight Inner Gates, as well as the Seven Heavenly Breaths.

Genjutsu
Genjutsu is similar to Ninjutsu in the sense that they share similar effects, like creating fire or forming tornadoes, but target's a victim's mind rather than their body. While the target might experience the sensations of being struck by a fireball, the entire attack is actually nothing more than an illusion created in their mind. While this may not seem very powerful, experts of Genjutsu in Age of Gezo can easily leave their target unconscious, or even worse, with permanent brain damage should their skills be high enough.

Medical Jutsu
Medical jutsu is a form of Ninjutsu that is generally meant to aid the healing process of others who have become physically injured from battle. That said, there are also types of Medical jutsu that can be used to harm others, such as Chakra Enhanced Strength (CES), and the Chakra Scalpel jutsu. Medical shinobi can also learn to craft their own poison and antidotes, and even obtain an immunity from poisons. Others might wish to learn the secrets of the human body and genome, performing twisted experiments to obtain the knowledge and power they seek.

Fuuinjutsu
Fuuinjutsu is another form of Ninjutsu that specializes in sealing objects, chakra, and people. The most common form of Fuuinjutsu is sealing objects into a scroll in order to store them for later. In Age of Gezo, Space-time techniques like the Summoning jutsu also fall under Fuuinjutsu, and so do barrier techniques. Those who learn how to Summon animals and concentrate their efforts on Fuuinjutsu early on are even able to become Lycanthropic, taking on their summon's physical traits. Also included under Fuuinjutsu's umbrella is the creation of kanji that, when activated with chakra, can perform the effect written down, as commonly seen with explosive tags.

Kenjutsu
Kenjutsu is similar to Taijutsu in the sense that it deals mainly with physical, close quarters combat and doesn't rely very much on flashy techniques, though all of this is done with a sword instead of the user's own body. Just as swords come in numerous shapes and sizes, so too are the number of sword styles there are in Age of Gezo. For those wanting to be an elegant swordsman, there is the Rapier style. There is also the traditional Samurai style that utilizes a katana; and the last example is the BFSW style, which as the name implies, is all about wielding a really big sword.

Hidenjutsu
Hidenjutsu aren't necessarily different from regular, Non-Elemental Ninjutsu, but one big difference that separates the two is the fact that Hidenjutsu are techniques created by and taught within a clan. Great examples of this are the Shadow Possession jutsu of the Nara clan, and the Man-Beast Clone jutsu of the Inuzuka clan. While its true that one could break the laws of their clan and teach an outsider one of these Hiden techniques, it often never happens due to the severity of breaking such laws.

Doujutsu
Doujutsu are jutsu that are executed by the user's eyes, and usually provide them with the ability to see chakra along with its own unique effect. This effect, or in some cases, effects, differs from Doujutsu to Doujutsu, but some perfect and well-known examples are the Sharingan, Byakugan, and the Rinnegan. In Age of Gezo, it's worth mentioning that upon character creation, it's possible for one to acquire a gene that allows them to use a custom Doujutsu, should they ever wish to do so. Upon finishing character creation and pressing the "Stat Set" button in the "Combat" tab, characters born with this gene will be given this message during the stat setting process

"Your eyes feel a bit weird, a slight burst of chakra seems to clear it right up."

Coming up with the effects of your custom Doujutsu is entirely up to you, but it must be approved by the Admin team in order to make it into the game as a part of your character. Lastly, Doujutsu can be stolen by others and implanted into the eyes of another provided they have someone with the proper medical expertise to conduct such an operation.

Following this wipe, Custom Doujutsu will be restricted to Custom Clans that can be applied for.