Stats

In Age of Gezo, stats are the core to the game's combat system, and provides a representation of what your character can and cannot physically do both in and out of combat. Currently, there are 15 different types of stats that you can increase to become stronger in one way or another. The stats are as follows: Note: There is also a hidden stat known as Salary that determines how much money your character makes every time they get paid, which occurs roughly every 20 minutes or so. It can be increased by spending RPP to increase it.
 * Chakra - The combination of physical and spiritual energy within all beings that allows them to perform jutsu.
 * Stamina - The physical energy used to fuel actions such as running, jumping, and attacking.
 * Strength - The level of power behind physical attacks, as well as jump height and weight lifting potential.
 * Reflex - The ability to process and react to the environment and actions performed by others.
 * Durability - The physical toughness that determines the effectiveness of incoming physical attacks.
 * Attack Speed - The speed at which physical attacks are delivered.
 * Speed - The determining factor of travel time from Point A to Point B per turn.
 * Lockpicking - The ability to effectively pick locks, but is currently unavailable within the game.
 * Control - The level at which one can manipulate their chakra, making jutsu more effective for less of a cost.
 * Intelligence - The ability to understand people, jutsu, and the world, along with strengthening Genjutsu.
 * Ninjutsu Defense - The physical toughness that determines the effectiveness of incoming Ninjutsu attacks.
 * Genjutsu Resistance - The mental toughness that determines the effectiveness of incoming Genjutsu attacks.
 * Taijutsu - The level of efficiency one is capable of in learning and performing Taijutsu.
 * Ninjutsu - The level of efficiency one is capable of in learning and performing Ninjutsu.
 * Genjutsu - The level of efficiency one is capable of in learning and performing Genjutsu.

In order to increase one's stats and become stronger, players must buy perks with RPP based on what they want. For instance, if someone wants their character to become a master of Ninjutsu, then obtaining perks that increase Chakra, Control, and Ninjutsu would be ideal. These stats are also what go into being calculated for damage during combat. There are numerous formulas regarding the different aspects of combat, with each one being calculated using different stats, but they can all be found on the combat page.